Today, about one in every 1,000 people on Earth are signed up as a guest/member/visitor to Second Life; however, this number is likely to increase exponentially as the technology becomes more accessible to the masses.
Traditional institutions like Harvard, M.I.T. and Princeton have already realized SL’s vast potential for education and quickly created a presence in this immersive 3D academic world populated with all kinds of teacher and student avatars. And yet the amazing possibilities for those who wish to learn in this new brilliant cybermedium are mostly still untapped.
In the picture (to the right) , for example, is a 3D representation of a Moebius strip that could only be walked through with the help of this immersive resource. The internal continuity of the strip (you can walk and fly through all its internal tunnels and reach the end at your starting point, simply by following your path forward) offers students one of many mysteries of science and space, now within their grasp.
The above model was developed by an MIT student and a high school student on MIT’s island in SL, to explore the unusual topological features noticed by Professor Gonzalo Velez-Jahn (Universidad Central de Venezuela) when he first developed this Moebius model in the mid 1970s.